![]() ![]() This spell only works in normal battles, and only works on creatures that are below your character's level. Target is captured and sent to the Stables, then this Spell Gem is permanently destroyed. ![]() The summoned creature has random Spell Gems, and has a large stat bonus. Summons a random Chaos creature to fill an empty creature slot. Target takes a large amount of damage and is afflicted with Bleed for 3 turns. 100% of the damage is based on the caster's Defense instead of Intelligence. Target takes a moderate amount of damage and has a 35% chance to be sent to the bottom of the Action Queue. 100% of the damage dealt is based on the caster's Defense instead of Intelligence. Target takes a small amount of damage and is afflicted with Stun for 1 turn. Target takes a small amount of damage, or massive damage if the target is a Death creature. Your creatures gain a massive amount of Attack. These attacks cannot be dodged, and always deal at least 1 damage. Target attacks the caster 3 times for 5% normal damage. This spell cannot be cast manually, but has a 30% chance to cast when its owner attacks. Target takes a moderate amount of damage and is afflicted with Bleed. Target gains a moderate amount of Defense, then it provokes. This spell cannot be cast manually, but has a 35% chance to cast when its owner attacks.Įnemies take damage equal to 2 turns of their Burn debuff. Target takes a moderate amount of damage and loses a moderate amount of Defense. This spell cannot be cast manually but has a 10% chance to cast when its owner attacks.Įach of your creatures attack a random enemy for 50% normal damage. Target takes damage equal to 100% of its Maximum Health. Your creatures gain a large amount of Attack and their classes become Chaos until the end of battle. Your creatures gain a moderate amount of Attack and Defense. Target takes a moderate amount of damage, and random enemies take a moderate amount of damage for each debuff the target has. Otherwise, deals a moderate amount of damage and afflicts the target with Bleed. If the target has Bleed, it takes a massive amount of damage. Then, all the target's debuffs are removed. Target takes a moderate amount of damage, plus 50% more damage for each debuff it has. Target attacks a random enemy for 100% extra damage.Įxtends the duration of the enemies' Burn debuff by 1 turn and increases the debuff's potency by 100%. This damage is increased by the number of buffs the target has. Target takes a large amount of damage, and enemies adjacent to the target take 75% of that damage. Target takes a large amount of damage and is afflicted with Curse for 3 turns. ![]() Target gains Taunt and Splash for 5 turns. This spell casts a number of times equal to the amount of enemies that are afflicted with Burn. Your creatures gain Multistrike for 1 turn.Įnemies take a small amount of damage. ![]() Your creatures gain a moderate amount of Defense. Target takes a moderate amount of damage and is afflicted with Burn for 3 turns.Įnemies take a moderate amount of damage and are afflicted with Burn for 3 turns.Įnemies take a moderate amount of damage. Target is afflicted with Burn and Blind for 5 turns. The amount of damage is increased based on how much Health the target is missing. 100% of the damage dealt is based on the caster's Attack instead of Intelligence. Target takes a small amount of damage twice. Target takes a moderate amount of damage, plus 50% more damage for each enemy of the same class fighting on the target's side. Target takes a large amount of damage and loses a large amount of Defense. Target takes a small amount of damage, and all enemies take damage equal to 35% of the damage the target's Burn debuff would deal over its remaining duration. The lower their position, the more damage they take. Your creatures gain a random trait for the rest of battle.Įnemies take damage based on how low they are on the Action Queue. Target's spell gems are sealed for the rest of the battle. Your creatures gain a moderate amount of Attack and Critical for 3 turns.Įnemies' classes are changed to match that of the target for the rest of the battle. Target's debuffs are removed and given to enemies at random. Target is afflicted with 3 random debuffs for 3 turns. Target takes a moderate amount of damage that ignores 50% of its Defense. Target takes a large amount of damage and is afflicted with Scorn for 3 turns. Target creature's Attack is set equal to its Intelligence.Īll creatures take a massive amount of damage. Target is afflicted with Vulnerable for 1 turn and the caster attacks the target 3 times for 35% normal damage. Enemies take a moderate amount of damage and lose a large amount of Defense.Įnemies are afflicted with a random debuff for 3 turns. ![]()
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